Nice one guys you got me sorted.

:-)
On 16 Dec 2010 16:06, "Fabrice3D" <[email protected]> wrote:
> oh and you could also set object = myMesh;
> and all other custom vars defined into this event class.
> then check on object instead of target prop.
>
> but since you do know the object you want, it doesn't really...
>
> Fabrice
>
>
> On Dec 16, 2010, at 4:49 PM, Greg209 wrote:
>
>> How about something like.....
>>
>> private var myTargetOverride:Object3D;
>>
>> private function someClass():void {
>> myTargetOverride = someOtherObject3DTypeThing;
>> DoSomething(null);
>> }
>>
>> public function DoSomething(e:MouseEvent):void {
>> var target:*;
>> if (e) {
>> target = e.target;
>> } else {
>> if (myTargetOverride) {
>> target = myTargetOverride;
>> }
>> }
>> }
>>
>> How does that work for you?
>>
>> Greg
>

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