Thanks Ken,Actually i tried with 3 objects which have a polygon count
of 1200.Also i've used jiglib for collision detection.Now the game is
too slow!!


On Dec 17, 12:22 am, Ken Railey <[email protected]> wrote:
> The fewer the better.  In general, the more objects you have on screen, the
> fewer polygons you can put in each one.
>
> HTH,
> -Ken
>
>
>
>
>
>
>
> On Thu, Dec 16, 2010 at 1:01 PM, Dona <[email protected]> wrote:
> > Hi,
>
> > I'm trying to create a racing game in away3D. Can you guys tell me an
> > ideal polycount for collada objects?
>
> > Thanks in advance

Reply via email to