Hello,

Polycount is only one facet of the overall performance picture.  Other
factors could be the texture sizes, counts and dimension,
lighting/filtering, or possibly your physics or other non-rendering related
processing.

-Ken


On Thu, Dec 16, 2010 at 1:45 PM, Dona <[email protected]> wrote:

> Thanks Ken,Actually i tried with 3 objects which have a polygon count
> of 1200.Also i've used jiglib for collision detection.Now the game is
> too slow!!
>
>
> On Dec 17, 12:22 am, Ken Railey <[email protected]> wrote:
> > The fewer the better.  In general, the more objects you have on screen,
> the
> > fewer polygons you can put in each one.
> >
> > HTH,
> > -Ken
> >
> >
> >
> >
> >
> >
> >
> > On Thu, Dec 16, 2010 at 1:01 PM, Dona <[email protected]> wrote:
> > > Hi,
> >
> > > I'm trying to create a racing game in away3D. Can you guys tell me an
> > > ideal polycount for collada objects?
> >
> > > Thanks in advance
>

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