I figured out that I had to add a material to the object in Blender so that the error disappears.
But the question remains: Why does it work in Prefab while it doesn't (didn't) work using Away3D? On Dec 22, 3:21 pm, banal <[email protected]> wrote: > Hi Devs > > I'm using the current Away3D version from trunk and I have problems > loading a Collada file (exported from Blender, generates a null > reference error). Loading the exact same file in Prefab works > however... > > The error happens in away3d/loaders/Collada.as. Other files (exported > from Maya) work fine. > > So what I'm wondering is: why does it loads my file in Prefab? Where > can I get the same parser as prefab uses? :-)
