Thanks for the explanation Fabrice.
I just updated to the latest version of prefab, but I don't get any
special notifications in the log (Process log window).

Apparently the parser was missing a material (and therefore UVs etc.).
Adding a material in Blender and exporting the file again solved the
issue... so now everything works.


On Dec 22, 3:48 pm, Fabrice3D <[email protected]> wrote:
> > Where can I get the same parser as prefab uses?
>
> are you rich? :))
>
> no, its the same parser, same on everything except for 4 things:
> 1: Prefab is very gentle :) meaning here, it's not the runtime for your 
> project, it does all it can to help you pin point errors.
> Away API for runtime, assumes you have propper data, as the checks Prefab 
> does, are costly.
> 2: Prefab does check your possibly faulty names for meshes or containers, It 
> also ensure you have no doubles.
> 3: null maps for faulty urls are catched and default map is applied.
> 4: next to this, all meshes loaded in Prefab are submitted to geometry checks 
> at uv, vertex, face and material level.
>
> In your case, I think the faulty urls are in the game... as names correction 
> or unvalid geometry would have triggered
> a warning message or a window displaying the faulty names. Look in log what's 
> happening... I've added since update 1.440 update
> extra dumps to the log for this evil collada format. Chances are high it's 
> notified in there.
>
> Fabrice
>
> On Dec 22, 2010, at 3:21 PM, banal wrote:
>
> > Hi Devs
>
> > I'm using the current Away3D version from trunk and I have problems
> > loading a Collada file (exported from Blender, generates a null
> > reference error). Loading the exact same file in Prefab works
> > however...
>
> > The error happens in away3d/loaders/Collada.as. Other files (exported
> > from Maya) work fine.
>
> > So what I'm wondering is: why does it loads my file in Prefab? Where
> > can I get the same parser as prefab uses? :-)

Reply via email to