THANK YOU VERY
MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 :-
D

On 22 Gru 2010, 17:20, Fabrice3D <[email protected]> wrote:
> Some bug fixes we made in last few hours to 3.6
>
> In case of BSPTree projects the MouseEvent3D has been restored.
> It is made for meshes addChilded to the tree, NOT the tree itself. You are 
> inside a closed space, so you always
> hit the bounds. However if you add a mesh to the tree, you probably want to 
> add some interaction as on any meshes
> in a regular scene.
>
> Here a quick example (code snippet from a Prefab output) of a cube added to 
> the tree
> If you would mouseDown the cube inside the tree, it would say "bam click 
> click!"
>
> I let you imagine better use of the MouseEvent3d inBSP:)
>
> Fabrice
>
>                         _tree = BSPTree(AWData.parse(new BSPFile()));
>                         _view.scene.addChild(_tree);
>                         _tree.usePVS = true;
>
>                         _bspCollider = new BSPCollider(_view.camera, _tree);
>                         _bspCollider.testMethod = 
> BSPTree.TEST_METHOD_ELLIPSOID;
>                         _bspCollider.flyMode = _flightMode;
>                         _bspCollider.maxClimbHeight = 50;
>                         _bspCollider.maxIterations = 4;
>
>                         _bspCollider.minBounds = new Vector3D(-80,-200,-80);
>                         _bspCollider.maxBounds = new Vector3D(80,40,80);
>
>                         var cube:Cube = new Cube({width:40, height:40, 
> depth:40});
>                         cube.x = 100;
>                         cube.y = -1200;
>                         cube.z = 100;
>                         cube.addOnMouseDown(bla);
>                         cube.collider = true;
>                         _tree.addChild(cube);
>
>                         addChild(_view);
>                         addEventListener(Event.ENTER_FRAME, onEnterFrame);
>                 }
>
>                 private function bla(e:MouseEvent3D):void
>                 {
>                         trace("bam click click!");
>                 }

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