Hehe,

seems daunting right? SVN is pretty simple though. Might be easiest for you to get tortoisesvn.
Install it and it integrates with your explorer.
Create a folder, right click on it and choose checkout.
In the dialog paste the away3d svn url and wait until it is done.

That's all there is to it.

regards
JC

ps and hi list first post, joined a week ago and amazed at how much more depth there is to away3d then I originally thought (no pun intended;)).

le_unam wrote:
so without the svn thing i cant get the mouseevent3d to work? in the
past i didnt engage in svn because it seemed to complicated and i
didnt understand what it is ^^
now i have to do? my only chance right? ^^

On 11 Jan., 10:01, Fabrice3D <[email protected]> wrote:
I presume, you do use the zip version, where the patch is not applied. (we do 
update the zips on dot releases)
Please download from the svn for most rescent fixes.

There is no changes in Prefab concerning BSP generation. Tho, its a good idea 
to keep Prefab uptodate.

Fabrice

On Jan 11, 2011, at 7:25 AM, le_unam wrote:

hmm nice to hear, but it doesnt work for me ... do i have to download
the away 3.6 again or does it come with generating bsp tree with the
new prefab?
On 5 Jan., 16:35, macgor <[email protected]> wrote:
THANK YOU VERY
MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 :-
D
On 22 Gru 2010, 17:20, Fabrice3D <[email protected]> wrote:
Some bug fixes we made in last few hours to 3.6
In case of BSPTree projects the MouseEvent3D has been restored.
It is made for meshes addChilded to thetree, NOT thetreeitself. You are inside 
a closed space, so you always
hit the bounds. However if you add a mesh to thetree, you probably want to add 
some interaction as on any meshes
in a regular scene.
Here a quick example (code snippet from a Prefab output) of a cube added to thetree
If you would mouseDown the cube inside thetree, it would say "bam click click!"
I let you imagine better use of the MouseEvent3d inBSP:) Fabrice _tree = BSPTree(AWData.parse(new BSPFile()));
                        _view.scene.addChild(_tree);
                        _tree.usePVS = true;
_bspCollider = new BSPCollider(_view.camera, _tree);
                        _bspCollider.testMethod = BSPTree.TEST_METHOD_ELLIPSOID;
                        _bspCollider.flyMode = _flightMode;
                        _bspCollider.maxClimbHeight = 50;
                        _bspCollider.maxIterations = 4;
_bspCollider.minBounds = new Vector3D(-80,-200,-80);
                        _bspCollider.maxBounds = new Vector3D(80,40,80);
var cube:Cube = new Cube({width:40, height:40, depth:40});
                        cube.x = 100;
                        cube.y = -1200;
                        cube.z = 100;
                        cube.addOnMouseDown(bla);
                        cube.collider = true;
                        _tree.addChild(cube);
addChild(_view);
                        addEventListener(Event.ENTER_FRAME, onEnterFrame);
                }
private function bla(e:MouseEvent3D):void
                {
                        trace("bam click click!");
                }

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