Prefab path extruder makes the job perfectly On Sat, Jan 8, 2011 at 11:08 PM, amigo <[email protected]> wrote:
> I´m wondering wich be the best way to do (generate) a circuit for a > racing game. > > Model in 3dMax a huge track and imported?.. This seems slow for the > computer to deal with all data. > maybe some terrain generator that follows a patern?. > > I´v tried as well Fabrice video tuto with build it with Prefab works > very well except for a couple issues that problably i sorted out like > Y axis when imported to away3d.. > Aswell i´v got problems with the size..when import a model from max to > prefab... > > > my little racing game is going fast..................... > > Thanks again and again... -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
