Prefab path extruder makes the job perfectly

On Sat, Jan 8, 2011 at 11:08 PM, amigo <[email protected]> wrote:

> I´m wondering wich be the best way to do (generate) a circuit for a
> racing game.
>
> Model in 3dMax a huge track and imported?.. This seems slow for the
> computer to deal with all data.
> maybe some terrain generator that follows a patern?.
>
> I´v tried as well Fabrice video tuto with build it with Prefab works
> very well except for a couple issues that problably i sorted out like
> Y axis when imported to away3d..
> Aswell i´v got problems with the size..when import a model from max to
> prefab...
>
>
> my little racing game is going fast.....................
>
> Thanks again and again...




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Michael Ivanov ,Programmer
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