So I I understand you right a) either I have to have the visual fully as Away3D- which makes it challenging as we do have a bunch of UI components for which we use spark b) embedding would work, if the 3D visual were "read only"- here we take user input to build the visual...
Any ideas of how we should proceed=- apologie sif these qns appear trivial-> just figuring my way in this exciting options and woudl love to leverage capabilities than build from scratch? Regards Guha On Jan 9, 12:40 pm, Michael Iv <[email protected]> wrote: > Away3D objects can not be transformed into into spark components directly > because their inheritance nature is completely different .However you can > embed those in the flex project as you would do with any raw non flex sdk > graphics.Still their environment has to be Away3D scene which you can embed > as a sprite into your flex spark project. > > > > > > On Sun, Jan 9, 2011 at 9:18 AM, Guha <[email protected]> wrote: > > I am looking at building a web based functionality by which I can > > build demo's > > > An example is to take user input for pendulum motion and graph > > results. Currently I am building using spark- but believe can deliver > > more realism, if I use Away3D components... > > > Wanted to check if I can use both together - > > > a) Can I embed these components within a spark world using the labels, > > graphing and layout capabilities; using Away3D for what it does best > > render visual effects very well? > > > b) when I tried the demo, I couldn't import spark libraries. Is there > > a way I can use spark components including the move effects for > > animation. thanks > > > Regards > > RG > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] Hide quoted text - > > - Show quoted text -
