So I I understand you right
a) either I have to have the visual fully as Away3D- which makes it
challenging as we do have a bunch of UI components for which we use
spark
b) embedding would work, if the 3D visual were "read only"- here we
take user input to build the visual...

Any ideas of how we should proceed=- apologie sif these qns appear
trivial-> just figuring my way in this exciting options and woudl love
to leverage capabilities than build from scratch?

Regards
Guha

On Jan 9, 12:40 pm, Michael Iv <[email protected]> wrote:
> Away3D objects can not be transformed into into spark components directly
> because their inheritance nature is completely different .However you can
> embed those in the flex project as you would do with any raw non flex sdk
> graphics.Still their environment has to be Away3D scene which you can embed
> as a sprite into your flex spark project.
>
>
>
>
>
> On Sun, Jan 9, 2011 at 9:18 AM, Guha <[email protected]> wrote:
> > I am looking at building a web based functionality by which I can
> > build demo's
>
> > An example is to take user input for pendulum motion and graph
> > results. Currently I am building using spark- but believe can deliver
> > more realism, if I use Away3D components...
>
> > Wanted to check if I can use both together -
>
> > a) Can I embed these components within a spark world using the labels,
> > graphing and layout capabilities; using Away3D for what it does best
> > render visual effects very well?
>
> > b) when I tried the demo, I couldn't import spark libraries. Is there
> > a way I can use spark components including the move effects for
> > animation. thanks
>
> > Regards
> > RG
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected] Hide quoted text -
>
> - Show quoted text -

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