Hi again, Amigo, :D Jiglib is not heavy, if you are not using too much RigidBody. If no enemies, you can use only three RigidBody, two of them are planes (JPlane), the other are a box (JBox). You can use JBox for your car's Rigid Body. And JPlane can be used as left side and right side of the road. Of course, you have to transform those JPlane manually, to fit the nearest road. This are my game which use Jiglib and Away3D.
http://megaswf.com/serve/97303/ You can see the planes on the left side and the right side of the nearest road. On Sun, Jan 9, 2011 at 12:46 PM, amigo <[email protected]> wrote: > Sorry about all this question, I´m trying to finish this little thing > by now..=) > > Best way to do collision detection. > I´v read some where that is a bitmat collision detec.. the best one.. > any tutorial, other sugestions? > > And it´s worth to work with jiglib for a quick project. tutorials, > info? > As well i´ve read that is heavy for load and not easy to use. > > For me i wish to use jiglib, looks cool!!!, in my little racing game. > My project is going very fast thanks to all you, and at the moment it > ´s in my website at www.fernandocabello.eu, and works perf in my > computer (give feedback if you tested).. except for the physics. > > The web just update for test ignore text and more... > > So please help me again clearing my doubts. All advice has been taken > and works like a champ, i not afarid of anything here ;)..jiji > > Thank all.. > ahh i´m strugling with tyres turn, any sugestion, clue... -- Aji Pamungkas
