ohhhh
very tnx aji

working

good luck

;-)

On Jan 10, 2:07 pm, Aji Pamungkas <[email protected]>
wrote:
> Well... if your model was made by using external 3D modelling tool, you can
> access the uv-mapping visually.
>
>
>
>
>
>
>
>
>
> On Mon, Jan 10, 2011 at 10:58 AM, BioDread <[email protected]> wrote:
> > hi aji ;-)
>
> > tnx
>
> > how to update?
>
> > On Jan 10, 12:36 pm, Aji Pamungkas <[email protected]>
> > wrote:
> > > Hi BioDread,
>
> > > You need to update the UV mapping of your faces.
>
> > > On Mon, Jan 10, 2011 at 10:22 AM, BioDread <[email protected]> wrote:
> > > > hello guys
>
> > > > i have a problem
>
> > > >  i wanna to change the material some of the faces in my 3d model
>
> > > > but after change
>
> > > > and the material isnt be in place and i can see just a small part of
> > > > it
> > > > i scale the material  texture  down but i have this problem again
>
> > > > my face :
> > > >http://m1.imagemoon.us/images/10392IMMface.JPG
>
> > > > after change :
>
> > > >http://m1.imagemoon.us/images/10393IMMmaterial.JPG
>
> > > > my texture :
>
> > > >http://m1.imagemoon.us/images/10394IMMrmySCN.png
>
> > > > my code :
>
> > > >                                        (meshObject.faces[502] as
> > > > Face).material = phongBitmapMaterial;
> > > >                                        (meshObject.faces[503] as
> > > > Face).material = phongBitmapMaterial;
> > > >                                        (meshObject.faces[504] as
> > > > Face).material = phongBitmapMaterial;
> > > >                                        (meshObject.faces[505] as
> > > > Face).material = phongBitmapMaterial;
> > > >                                        (meshObject.faces[500] as
> > > > Face).material = phongBitmapMaterial;
> > > >                                        (meshObject.faces[501] as
> > > > Face).material = phongBitmapMaterial;
>
> > > > tnx for attention
>
> > > --
> > > Aji Pamungkas
>
> --
> Aji Pamungkas

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