ohhhh very tnx aji working
good luck ;-) On Jan 10, 2:07 pm, Aji Pamungkas <[email protected]> wrote: > Well... if your model was made by using external 3D modelling tool, you can > access the uv-mapping visually. > > > > > > > > > > On Mon, Jan 10, 2011 at 10:58 AM, BioDread <[email protected]> wrote: > > hi aji ;-) > > > tnx > > > how to update? > > > On Jan 10, 12:36 pm, Aji Pamungkas <[email protected]> > > wrote: > > > Hi BioDread, > > > > You need to update the UV mapping of your faces. > > > > On Mon, Jan 10, 2011 at 10:22 AM, BioDread <[email protected]> wrote: > > > > hello guys > > > > > i have a problem > > > > > i wanna to change the material some of the faces in my 3d model > > > > > but after change > > > > > and the material isnt be in place and i can see just a small part of > > > > it > > > > i scale the material texture down but i have this problem again > > > > > my face : > > > >http://m1.imagemoon.us/images/10392IMMface.JPG > > > > > after change : > > > > >http://m1.imagemoon.us/images/10393IMMmaterial.JPG > > > > > my texture : > > > > >http://m1.imagemoon.us/images/10394IMMrmySCN.png > > > > > my code : > > > > > (meshObject.faces[502] as > > > > Face).material = phongBitmapMaterial; > > > > (meshObject.faces[503] as > > > > Face).material = phongBitmapMaterial; > > > > (meshObject.faces[504] as > > > > Face).material = phongBitmapMaterial; > > > > (meshObject.faces[505] as > > > > Face).material = phongBitmapMaterial; > > > > (meshObject.faces[500] as > > > > Face).material = phongBitmapMaterial; > > > > (meshObject.faces[501] as > > > > Face).material = phongBitmapMaterial; > > > > > tnx for attention > > > > -- > > > Aji Pamungkas > > -- > Aji Pamungkas
