Glad you can make it. :)

On Mon, Jan 10, 2011 at 1:44 PM, BioDread <[email protected]> wrote:

> ohhhh
> very tnx aji
>
> working
>
> good luck
>
> ;-)
>
> On Jan 10, 2:07 pm, Aji Pamungkas <[email protected]>
> wrote:
> > Well... if your model was made by using external 3D modelling tool, you
> can
> > access the uv-mapping visually.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Mon, Jan 10, 2011 at 10:58 AM, BioDread <[email protected]> wrote:
> > > hi aji ;-)
> >
> > > tnx
> >
> > > how to update?
> >
> > > On Jan 10, 12:36 pm, Aji Pamungkas <[email protected]>
> > > wrote:
> > > > Hi BioDread,
> >
> > > > You need to update the UV mapping of your faces.
> >
> > > > On Mon, Jan 10, 2011 at 10:22 AM, BioDread <[email protected]>
> wrote:
> > > > > hello guys
> >
> > > > > i have a problem
> >
> > > > >  i wanna to change the material some of the faces in my 3d model
> >
> > > > > but after change
> >
> > > > > and the material isnt be in place and i can see just a small part
> of
> > > > > it
> > > > > i scale the material  texture  down but i have this problem again
> >
> > > > > my face :
> > > > >http://m1.imagemoon.us/images/10392IMMface.JPG
> >
> > > > > after change :
> >
> > > > >http://m1.imagemoon.us/images/10393IMMmaterial.JPG
> >
> > > > > my texture :
> >
> > > > >http://m1.imagemoon.us/images/10394IMMrmySCN.png
> >
> > > > > my code :
> >
> > > > >                                        (meshObject.faces[502] as
> > > > > Face).material = phongBitmapMaterial;
> > > > >                                        (meshObject.faces[503] as
> > > > > Face).material = phongBitmapMaterial;
> > > > >                                        (meshObject.faces[504] as
> > > > > Face).material = phongBitmapMaterial;
> > > > >                                        (meshObject.faces[505] as
> > > > > Face).material = phongBitmapMaterial;
> > > > >                                        (meshObject.faces[500] as
> > > > > Face).material = phongBitmapMaterial;
> > > > >                                        (meshObject.faces[501] as
> > > > > Face).material = phongBitmapMaterial;
> >
> > > > > tnx for attention
> >
> > > > --
> > > > Aji Pamungkas
> >
> > --
> > Aji Pamungkas
>



-- 
Aji Pamungkas

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