I also tested with static objects fixed to camera position and the results
are the same .

On Mon, Jan 10, 2011 at 10:54 PM, Michael Iv <[email protected]> wrote:

> They render exact same.You only need move with the camera to the angle
> viewing all the cubes in the viewport
>
>
> On Mon, Jan 10, 2011 at 10:53 PM, John Brookes <[email protected]>wrote:
>
>> I would think to do a benchmark you would make sure both render the exact
>> same. :/
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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