I also tested with static objects fixed to camera position and the results are the same .
On Mon, Jan 10, 2011 at 10:54 PM, Michael Iv <[email protected]> wrote: > They render exact same.You only need move with the camera to the angle > viewing all the cubes in the viewport > > > On Mon, Jan 10, 2011 at 10:53 PM, John Brookes <[email protected]>wrote: > >> I would think to do a benchmark you would make sure both render the exact >> same. :/ >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
