The easiest collision test which can give you not just center points
distance but rather object volumes intersections is AABB AABS test. The test
algorithm is a straightforward (google for it as I don't one  here...) Use
object.debugBoundingBox or debugBoundingBoxSphere to get bounds and test
AABB AABS accordingly....

On Thu, Jan 20, 2011 at 12:51 PM, Darcey Lloyd <[email protected]>wrote:

> Very basic collision detection example and source 1:
>
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=8&aid=130
>
> Very basic collision detection example and source 2:
>
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=8&aid=131
>
>
>
>
> <http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=8&aid=130>
>
> On 20 January 2011 10:39, amigo <[email protected]> wrote:
>
>> done thanks a lot
>>
>>
>> On Jan 20, 10:06 am, John Brookes <[email protected]> wrote:
>> > Simple answer is, it works.
>> >
>> > Trace out
>> > trace(plane.distanceTo(cube))
>> > If nothing traces its something else in your code.
>> >
>> > You do understand the distance is calculated from the centers of the
>> cube
>> > and plane.
>>
>
>


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