see the tree as one piece.
as about the meshes you addChild to it.
You add them yourself, so you know them before you push them inside.

What are you trying to do this time? :)

Fabrice

On Jan 26, 2011, at 9:30 AM, le_unam wrote:

> hey, how to trace the meshes of my bsptree?
> 
> trace(_tree.children[index]); returns the containers, but how can i
> get the meshes?

Reply via email to