its still the same thing as before ... i try to add an awd file to my bsptree. with the help of john (special thanks to him ^^) i was able to add my awd-model to the tree. But this was only possible with an objectcontainer. so i did _tree.addChild(awdfile.children[1]) my model shows up ... yeeeeeeeah ... but with this method it is not possible to set collider = true or to open a door for example cause i cant get access to the meshes. but all this is necessary for me. what can i do now? Is it possible to get access to the meshes of my awdfile before adding to the tree?
Another thing i recognized through all my tracing shit is that my bsptreemodel has 31 containers ... but why? is this normal? maybe this is the problem? i dont know ... but i think you are the guy who can help me out ^^ On 26 Jan., 09:53, Fabrice3D <[email protected]> wrote: > see the tree as one piece. > as about the meshes you addChild to it. > You add them yourself, so you know them before you push them inside. > > What are you trying to do this time? :) > > Fabrice > > On Jan 26, 2011, at 9:30 AM, le_unam wrote: > > > hey, how to trace the meshes of my bsptree? > > > trace(_tree.children[index]); returns the containers, but how can i > > get the meshes?
