its still the same thing as before ... i try to add an awd file to my
bsptree. with the help of john (special thanks to him ^^) i was able
to add my awd-model to the tree. But this was only possible with an
objectcontainer. so i did _tree.addChild(awdfile.children[1])
my model shows up ... yeeeeeeeah ... but with this method it is not
possible to set collider = true or to open a door for example cause i
cant get access to the meshes. but all this is necessary for me. what
can i do now?
Is it possible to get access to the meshes of my awdfile before adding
to the tree?

Another thing i recognized through all my tracing shit is that my
bsptreemodel has 31 containers ... but why? is this normal? maybe this
is the problem? i dont know ... but i think you are the guy who can
help me out ^^

On 26 Jan., 09:53, Fabrice3D <[email protected]> wrote:
> see the tree as one piece.
> as about the meshes you addChild to it.
> You add them yourself, so you know them before you push them inside.
>
> What are you trying to do this time? :)
>
> Fabrice
>
> On Jan 26, 2011, at 9:30 AM, le_unam wrote:
>
> > hey, how to trace the meshes of my bsptree?
>
> > trace(_tree.children[index]); returns the containers, but how can i
> > get the meshes?

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