*Example of using an embedded asset (jpg) with Away3D and a sphere
primitive:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=4&aid=118

*Example of using a preloaded asset (jpg) with Away3D and a sphere
primitive:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=4&aid=119

*Example of using an embedded asset from an SWF with Away3D:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=4&aid=121

D



On 27 January 2011 06:57, Darcey Lloyd <[email protected]> wrote:

> Embedded assets 101:
>
> 1. See link http://lmgtfy.com/?q=as3+embedded+assets click on 1st link on
> this page
>
> 2. Embedded assets are exactly that embedded, not preloaded.
>
> 3. If the path to the embedded assets (jpg,mp3,swf,etc) is not found then
> no asset will be embedded and an will result in an error.
>
> 4. Embedded assets are embedded into the swf
>
> 5. Loaded / preloaded files / assets are loaded via a path / url
>
> 6. When you change the code of your project to see a new version of the
> project you need to compile it (ctrl enter, f11 in flex, etc) this creates a
> new swf with running your new code and if you added embedded assets via (see
> point no 1) then they will be included in your SWF also.
>
> 7. Your problem is not really Away3D it's more ActionScript 3, you should
> google for example code and check www.actionscript.org actionscript 3
> forum.
>
> D
>
>
>
> On 27 January 2011 06:52, Radioactivelizard <[email protected]>wrote:
>
>> thats what i have have done, is there something special i do to
>> compile the swf or will the one created when executed(control+enter)
>> from flash develop the only/correct method?
>
>
>

Reply via email to