I am trying to create the 3D layout in MXML using the code below and I
get an error
Error #1009: Cannot access a property or method of a null object
reference.
        at A3DL_Primitives/appComplete()[C:\Documents and Settings\guha\Adobe
Flash Builder 4\testing3dlite\src\A3DL_Primitives.mxml:40]
        at A3DL_Primitives/
___A3DL_Primitives_Application1_applicationComplete()[C:\Documents and
Settings\guha\Adobe Flash Builder 4\testing3dlite\src
\A3DL_Primitives.mxml:8]


I suspect this must be because view(line40) and scene are not
recognized for the base screen- not clear where I am going wrong-
appreciate insights



<?xml version="1.0" encoding="utf-8"?>
<mx:Application
  xmlns:mx="http://www.adobe.com/2006/mxml";
  layout="absolute"
  applicationComplete="appComplete()"
  width="480"
  height="384"
  frameRate="100">
        <mx:Script>
                <![CDATA[
                        import away3dlite.containers.Scene3D;
                        import away3dlite.containers.View3D;
                        private var applicationManager:ApplicationManager = 
null;
                        import away3dlite.cameras.HoverCamera3D;
                        import away3dlite.core.base.Mesh;
                        import away3dlite.core.utils.*;
                        import away3dlite.loaders.*;
                        import away3dlite.materials.*;
                        import away3dlite.primitives.*;
                        import away3dlite.templates.*;

                        private function appComplete():void
                        {
                                var applicationManager:FastTemplate = new 
FastTemplate();
                                this.addChild(new 
SpriteUIComponent(applicationManager));
                                [Embed(source="../media/texture.jpg")]
                                const ModelTex:Class;

                                var mesh:Mesh = null;
                                var texture:BitmapMaterial = null;
                                var hoverCamera:HoverCamera3D = null;
                                var view:View3D;
                                var scene:Scene3D;
                                texture = new 
BitmapMaterial(Cast.bitmap(ModelTex));
                                texture.smooth = true;
                                hoverCamera = new HoverCamera3D(10, 100, mesh, 
1000);
                                view.camera = hoverCamera;
                                if (mesh != null)
                                {       scene.removeChild(mesh);        mesh = 
null;}

                                mesh = new Cube6(texture, 10, 10, 10);
                                scene.addChild(mesh);
                        }

                ]]>
        </mx:Script>

</mx:Application>

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