Not nearly as simple as Away3D though.

Sent from my Windows Phone

From: Michael Iv
Sent: Sunday, February 06, 2011 3:47 PM
To: [email protected]
Subject: Re: [away3d] Re: Ten dollars today



> I worked with XNA , nothing low level there ,you do have lights ,cams
> ,etc...
>
> On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <[email protected]>wrote:
>
>> “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the
>> managed library for DirectX)!
>>
>> *From:* Michael Iv <[email protected]>
>> *Sent:* Friday, February 04, 2011 1:45 PM
>> *To:* [email protected]
>> *Subject:* Re: [away3d] Re: Ten dollars today
>>
>> I can tell you only based on what I have seen at Adobe Max Molehill
>> presentation as well as some info I heard from a friend of mine that got the
>> Player for tests from Adobe (being their solution partner). First you have
>> all the current 2.5 API ,and part of it you will use with the Molehill API
>> as you will need to push vertices (and triangles) in Vector3D and heavily
>> use Matrix3D for their transformation. Now the stress is really on HEAVY USE
>> of this stuff.The Molehill is really low level shit (you have got even some
>> Assembly chunks there). It is even not like an OpenGL or Direct3D . It does
>> resemble these libs in some way ,primary by the way you write the stuff. But
>> think of it this way :In Molehill you even don't have a camera ,no lights
>> ,no primitives .All the tools you will get will deal with vertices and
>> triangles manipulation .So it is really designated for experienced 3d
>> programmers.Anyways, first I am sure that Away3D engine will make Molehill
>> "user friendly" ,but if you really plan to write your own 3d engine with it,
>> DirectX and OpenGL can be really helpful .
>>
>> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]>wrote:
>>
>>> On 04/02/2011 18:41, Michael Iv wrote:
>>>
>>>> It is going to open a completely new Flash 3d Era ... Were the latest
>>>> Adobe Max showcases not enough to get it ? :)
>>>>
>>>> I am wondering what kind of classes and methods we will get access to.
>>> What can we use to our advantage by already knowing Away3D and
>>> Papervision3D?
>>>
>>> What kinds of new maths tools will we need? Quaternions, for example?
>>>
>>> Do we just wait, or are there specifics we can get on with now?
>>>
>>> John
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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