well its just an information from me cause i had the same problem and
upodatematerial never worked for me but replacematerial did ... so i
just wanted to give this info ^^

On 8 Feb., 09:58, Fabrice3D <[email protected]> wrote:
> In case the material needs only to be accessed to update its material.bitmap, 
> a replace is not necessary.
>
> If Ivan doesn't get the right material back from the lib, it will not be 
> possible for him to replace the material,
> as this replaceMaterial requires both new and old material to work.
>
> That's why I asked if he gets the right material back from the library.
> Note that the id is the same one as the id set in Prefab prior to bsp export.
>
> Fabrice
>
> On Feb 8, 2011, at 8:28 AM, le_unam wrote:
>
> > hey ... for the tree there is a replacematerial function ... so try
> > _tree.replaceMaterial(.....)
>
> > On 7 Feb., 23:31, Fabrice3D <[email protected]> wrote:
> >> if you ask the material with CentralMaterialLibrary.getMaterial(id), do 
> >> you get it back?
>
> >> Fabrice
> >> On Feb 7, 2011, at 11:20 PM, Baraba wrote:
>
> >>> bump
>
> >>> anybody? i can't get it work
>
> >>> On Feb 5, 2:31 pm, Baraba <[email protected]> wrote:
> >>>> I created BSPTree :
>
> >>>> [Embed(source="BSPdatoteka.awd", mimeType="application/octet-stream")]
> >>>> private var BSPFile:Class;
> >>>> ...
> >>>> _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./
> >>>> images/"}));
>
> >>>> I want to change material of specific object in BSPTree...
> >>>> I tried something like this:
>
> >>>> CentralMaterialLibrary.updateMaterial("stand_S_2", _probeMat);
>
> >>>>  ...nothing happens. Please help.

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