Thanks Fabrice & le_unam,
I did't expect quick raplay like that...
@Fabrice, it was like you presumed - wrong material-id. I used
material id with "m_" prefix that was set in Maya.

tnx again,
have a nice day



On Feb 8, 10:32 am, le_unam <[email protected]> wrote:
> well its just an information from me cause i had the same problem and
> upodatematerial never worked for me but replacematerial did ... so i
> just wanted to give this info ^^
>
> On 8 Feb., 09:58, Fabrice3D <[email protected]> wrote:
>
> > In case the material needs only to be accessed to update its 
> > material.bitmap, a replace is not necessary.
>
> > If Ivan doesn't get the right material back from the lib, it will not be 
> > possible for him to replace the material,
> > as this replaceMaterial requires both new and old material to work.
>
> > That's why I asked if he gets the right material back from the library.
> > Note that the id is the same one as the id set in Prefab prior to bsp 
> > export.
>
> > Fabrice
>
> > On Feb 8, 2011, at 8:28 AM, le_unam wrote:
>
> > > hey ... for the tree there is a replacematerial function ... so try
> > > _tree.replaceMaterial(.....)
>
> > > On 7 Feb., 23:31, Fabrice3D <[email protected]> wrote:
> > >> if you ask the material with CentralMaterialLibrary.getMaterial(id), do 
> > >> you get it back?
>
> > >> Fabrice
> > >> On Feb 7, 2011, at 11:20 PM, Baraba wrote:
>
> > >>> bump
>
> > >>> anybody? i can't get it work
>
> > >>> On Feb 5, 2:31 pm, Baraba <[email protected]> wrote:
> > >>>> I created BSPTree :
>
> > >>>> [Embed(source="BSPdatoteka.awd", mimeType="application/octet-stream")]
> > >>>> private var BSPFile:Class;
> > >>>> ...
> > >>>> _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./
> > >>>> images/"}));
>
> > >>>> I want to change material of specific object in BSPTree...
> > >>>> I tried something like this:
>
> > >>>> CentralMaterialLibrary.updateMaterial("stand_S_2", _probeMat);
>
> > >>>>  ...nothing happens. Please help.

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