no. In Away valid uv definition has always been a requirement for a render. not having a texture is something else. Prefab or Away will then applied default ones (colormaterial in case of Away, BitmapMaterial +white map for Prefab).
Fabrice On Feb 10, 2011, at 3:13 PM, GenericDev wrote: > Hmm, is that a new change to Obj? It worked fine without textures and > associated coordinates before. > > On Feb 10, 1:56 pm, Fabrice3D <[email protected]> wrote: >> and so, Prefab would have warned you about missing uv's data... >> >> Fabrice >> >> On Feb 10, 2011, at 1:27 PM, John Brookes wrote: >> >> >> >> >> >> >> >>> I think its because you dont have any UV data. >> >>> Just dropped your file into maya, and mapped some UVs and it worked in away. >> >>> ps it loads in prefab fine. >>> Update your version of air, then you can use prefab.
