no. In Away valid uv definition has always been a requirement for a render.
not having a texture is something else. Prefab or Away will then applied 
default ones (colormaterial in case of Away, BitmapMaterial +white map for 
Prefab).

Fabrice

On Feb 10, 2011, at 3:13 PM, GenericDev wrote:

> Hmm, is that a new change to Obj? It worked fine without textures and
> associated coordinates before.
> 
> On Feb 10, 1:56 pm, Fabrice3D <[email protected]> wrote:
>> and so, Prefab would have warned you about missing uv's data...
>> 
>> Fabrice
>> 
>> On Feb 10, 2011, at 1:27 PM, John Brookes wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> I think its because you dont have any UV data.
>> 
>>> Just dropped your file into maya, and mapped some UVs and it worked in away.
>> 
>>> ps it loads in prefab fine.
>>> Update your version of air, then you can use prefab.

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