OK.... the model (as above) does work in Prefab as is, and the exported version of the model from Prefab loads OK in Away. The exporter adds a (white) texture, as well as normals and uvs, which as John mentioned may be why it now works.
Seems a bit peculiar that it worked fine in previous versions of Away, but not in the latest. But Prefab is a suitable workaround. Thanks. On Feb 10, 2:56 pm, Fabrice3D <[email protected]> wrote: > no. In Away valid uv definition has always been a requirement for a render. > not having a texture is something else. Prefab or Away will then applied > default ones (colormaterial in case of Away, BitmapMaterial +white map for > Prefab). > > Fabrice > > On Feb 10, 2011, at 3:13 PM, GenericDev wrote: > > > > > > > > > Hmm, is that a new change to Obj? It worked fine without textures and > > associated coordinates before. > > > On Feb 10, 1:56 pm, Fabrice3D <[email protected]> wrote: > >> and so, Prefab would have warned you about missing uv's data... > > >> Fabrice > > >> On Feb 10, 2011, at 1:27 PM, John Brookes wrote: > > >>> I think its because you dont have any UV data. > > >>> Just dropped your file into maya, and mapped some UVs and it worked in > >>> away. > > >>> ps it loads in prefab fine. > >>> Update your version of air, then you can use prefab.
