OK.... the model (as above) does work in Prefab as is, and the
exported version of the model from Prefab loads OK in Away. The
exporter adds a (white) texture, as well as normals and uvs, which as
John mentioned may be why it now works.

Seems a bit peculiar that it worked fine in previous versions of Away,
but not in the latest. But Prefab is a suitable workaround. Thanks.

On Feb 10, 2:56 pm, Fabrice3D <[email protected]> wrote:
> no. In Away valid uv definition has always been a requirement for a render.
> not having a texture is something else. Prefab or Away will then applied 
> default ones (colormaterial in case of Away, BitmapMaterial +white map for 
> Prefab).
>
> Fabrice
>
> On Feb 10, 2011, at 3:13 PM, GenericDev wrote:
>
>
>
>
>
>
>
> > Hmm, is that a new change to Obj? It worked fine without textures and
> > associated coordinates before.
>
> > On Feb 10, 1:56 pm, Fabrice3D <[email protected]> wrote:
> >> and so, Prefab would have warned you about missing uv's data...
>
> >> Fabrice
>
> >> On Feb 10, 2011, at 1:27 PM, John Brookes wrote:
>
> >>> I think its because you dont have any UV data.
>
> >>> Just dropped your file into maya, and mapped some UVs and it worked in 
> >>> away.
>
> >>> ps it loads in prefab fine.
> >>> Update your version of air, then you can use prefab.

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