Try:

myFloorPlane.ownCanvas=true;
myFloorPlane.pushback=true;

on your Floor plane, hopefully it is a separate model.

Hope it makes sense
-Pete

On Mon, Feb 14, 2011 at 5:16 PM, Savman <[email protected]> wrote:

> hi, i have been working in a project, and have problems with
> artifacts, in my models,
>
> http://www.santiagoavr.com/away3d/away_3.jpg
>
> http://www.santiagoavr.com/away3d/away_2.jpg
>
> i get the Advanced_FrustumHotelRoom.as example, where they correct
> with  "Renderer.CORRECT_Z_ORDER as IPrimitiveConsumer;"
>
> i don't know to apply it with my loaded models,
>
> i have:
>
> _loader=new LoaderCube();
> _loader.loaderSize=500;
> _loader.addOnSuccess(_onSuccess);
> _loader.loadGeometry("models/round_3ds_full.3DS",new Max3DS());
> _loader.y=300;
> _scene.addChild(_loader);
>
> also i have problems loading objects as image 2,
>
> in my project i have to load multiple (dynamic) objects.
>
> and this is a problem to visualization.




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