Try: myFloorPlane.ownCanvas=true; myFloorPlane.pushback=true;
on your Floor plane, hopefully it is a separate model. Hope it makes sense -Pete On Mon, Feb 14, 2011 at 5:16 PM, Savman <[email protected]> wrote: > hi, i have been working in a project, and have problems with > artifacts, in my models, > > http://www.santiagoavr.com/away3d/away_3.jpg > > http://www.santiagoavr.com/away3d/away_2.jpg > > i get the Advanced_FrustumHotelRoom.as example, where they correct > with "Renderer.CORRECT_Z_ORDER as IPrimitiveConsumer;" > > i don't know to apply it with my loaded models, > > i have: > > _loader=new LoaderCube(); > _loader.loaderSize=500; > _loader.addOnSuccess(_onSuccess); > _loader.loadGeometry("models/round_3ds_full.3DS",new Max3DS()); > _loader.y=300; > _scene.addChild(_loader); > > also i have problems loading objects as image 2, > > in my project i have to load multiple (dynamic) objects. > > and this is a problem to visualization. -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
