what does owncanvas?

now i am using "_view.renderer = Renderer.INTERSECTING_OBJECTS;", it
removes those artifacts, but now there are strange triangles out of
the model, ... it´s a landmine, everything i do, throws more
problems- :)



On 14 feb, 19:20, Peter Kapelyan <[email protected]> wrote:
> Try:
>
> myFloorPlane.ownCanvas=true;
> myFloorPlane.pushback=true;
>
> on your Floor plane, hopefully it is a separate model.
>
> Hope it makes sense
> -Pete
>
>
>
> On Mon, Feb 14, 2011 at 5:16 PM, Savman <[email protected]> wrote:
> > hi, i have been working in a project, and have problems with
> > artifacts, in my models,
>
> >http://www.santiagoavr.com/away3d/away_3.jpg
>
> >http://www.santiagoavr.com/away3d/away_2.jpg
>
> > i get the Advanced_FrustumHotelRoom.as example, where they correct
> > with  "Renderer.CORRECT_Z_ORDER as IPrimitiveConsumer;"
>
> > i don't know to apply it with my loaded models,
>
> > i have:
>
> > _loader=new LoaderCube();
> > _loader.loaderSize=500;
> > _loader.addOnSuccess(_onSuccess);
> > _loader.loadGeometry("models/round_3ds_full.3DS",new Max3DS());
> > _loader.y=300;
> > _scene.addChild(_loader);
>
> > also i have problems loading objects as image 2,
>
> > in my project i have to load multiple (dynamic) objects.
>
> > and this is a problem to visualization.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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