what does owncanvas? now i am using "_view.renderer = Renderer.INTERSECTING_OBJECTS;", it removes those artifacts, but now there are strange triangles out of the model, ... it´s a landmine, everything i do, throws more problems- :)
On 14 feb, 19:20, Peter Kapelyan <[email protected]> wrote: > Try: > > myFloorPlane.ownCanvas=true; > myFloorPlane.pushback=true; > > on your Floor plane, hopefully it is a separate model. > > Hope it makes sense > -Pete > > > > On Mon, Feb 14, 2011 at 5:16 PM, Savman <[email protected]> wrote: > > hi, i have been working in a project, and have problems with > > artifacts, in my models, > > >http://www.santiagoavr.com/away3d/away_3.jpg > > >http://www.santiagoavr.com/away3d/away_2.jpg > > > i get the Advanced_FrustumHotelRoom.as example, where they correct > > with "Renderer.CORRECT_Z_ORDER as IPrimitiveConsumer;" > > > i don't know to apply it with my loaded models, > > > i have: > > > _loader=new LoaderCube(); > > _loader.loaderSize=500; > > _loader.addOnSuccess(_onSuccess); > > _loader.loadGeometry("models/round_3ds_full.3DS",new Max3DS()); > > _loader.y=300; > > _scene.addChild(_loader); > > > also i have problems loading objects as image 2, > > > in my project i have to load multiple (dynamic) objects. > > > and this is a problem to visualization. > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
