Yep, Alpha or Incubator version. Adobe went public with molehill a lot sooner than anyone expected and with little to no warning to the frameworks devs.
Skyboxes are not only super easy to create in broomstick, but they also don't add any geometry! It's a 3 step process: - load or embed the images - create a CubeMap with the 6 images - create a skybox using that cubemap. You can then recycle that cube map for reflections, ambient lighting, etc... If you want to use a single image you just need to copy the bitmapData from the 6 panels to the CubeMap constructor. Signals would be great, I agree. But that would create a dependency, which is always an issue. Since Away3D is open source, maybe we can put together a signals branch! :) On Feb 28, 8:06 am, Michael Iv <[email protected]> wrote: > Those who want signals can check Alternativa3D though only in a month ;) > > > > > > > > > > On Mon, Feb 28, 2011 at 10:03 AM, Fabrice3D <[email protected]> wrote: > > Alpha is the state. > > Features will be added and restored as we go. > > > Fabrice > > > On Feb 28, 2011, at 4:57, "Brian Bosak" <[email protected]> > > wrote: > > > > And I was wondering why so many features from Away3D 3 have been removed? > > Such as BSP, SkyBoxes are not as easy to create as they used to be, and > > MovieMaterial was pretty much essential for some projects. What happened to > > that? I was expecting that it would be a little bit easier to port an > > existing project. > > > > -----Original Message----- From: Vic > > > Sent: Sunday, February 27, 2011 9:39 PM > > > To: Away3D.dev > > > Subject: [away3d] broomstick branch: events or signals? > > > > Hi, > > > I was thinking that version 4 of as3 would move away from using > > > events, and instead consider as3signals? > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
