you miss the idea I think: having dedicated reflection cubicalmaps per objects taken from object position are giving a way better realistic look. plus you even can have the objects in the scene, already reflecting burned into each dedicated map. Its way more than a 360 background.
FYI There is a automatic load for jpg and png as well. Fabrice On Mar 1, 2011, at 12:14 AM, Brian Bosak wrote: > I still prefer the old-fashioned method of loading Materials into a SkyBox. > That way, I could just have the image load in the background without writing > any custom image loading handlers (for downloading large image files from a > URL) > > -----Original Message----- From: Fabrice3D > Sent: Monday, February 28, 2011 2:52 AM > To: [email protected] > Subject: Re: [away3d] Re: broomstick branch: events or signals? > > note that The prefab cubic renderer allows you to render object specific > cubic maps. > where each object "reflects" from its own location. > > so till Prefab can handle more geometry, if your objects are no that big, you > should be able to produce very realistic sceneries > at a great ease. > > Fabrice > > > On Feb 28, 2011, at 9:34 AM, Jerome wrote: > >> Yep, Alpha or Incubator version. Adobe went public with molehill a lot >> sooner than anyone expected and with little to no warning to the >> frameworks devs. >> >> Skyboxes are not only super easy to create in broomstick, but they >> also don't add any geometry! It's a 3 step process: >> - load or embed the images >> - create a CubeMap with the 6 images >> - create a skybox using that cubemap. >> >> You can then recycle that cube map for reflections, ambient lighting, >> etc... >> >> If you want to use a single image you just need to copy the bitmapData >> from the 6 panels to the CubeMap constructor. >> >> Signals would be great, I agree. But that would create a dependency, >> which is always an issue. Since Away3D is open source, maybe we can >> put together a signals branch! >> >> :) >> >> On Feb 28, 8:06 am, Michael Iv <[email protected]> wrote: >>> Those who want signals can check Alternativa3D though only in a month ;) >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> On Mon, Feb 28, 2011 at 10:03 AM, Fabrice3D <[email protected]> wrote: >>>> Alpha is the state. >>>> Features will be added and restored as we go. >>> >>>> Fabrice >>> >>>> On Feb 28, 2011, at 4:57, "Brian Bosak" <[email protected]> >>>> wrote: >>> >>>>> And I was wondering why so many features from Away3D 3 have been removed? >>>> Such as BSP, SkyBoxes are not as easy to create as they used to be, and >>>> MovieMaterial was pretty much essential for some projects. What happened >>>> to >>>> that? I was expecting that it would be a little bit easier to port an >>>> existing project. >>> >>>>> -----Original Message----- From: Vic >>>>> Sent: Sunday, February 27, 2011 9:39 PM >>>>> To: Away3D.dev >>>>> Subject: [away3d] broomstick branch: events or signals? >>> >>>>> Hi, >>>>> I was thinking that version 4 of as3 would move away from using >>>>> events, and instead consider as3signals? >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >
