I meant moving forward, with 4.0, adding a loop variable to Sound3D
makes complete sense. Obviously for the current version using a custom
driver is the best solution. In 4.0, I submitted a SoundTransform3D
class that is used by the new VideoMaterial to also handle 3D sound
for videos. We could add a loop boolean to the Drivers interface and
just use that from mySound3D.loop = true/false. Making it super easy
for 4.0 and on!

Good stuff.

Cheers,

J.

On Feb 28, 11:13 am, JustinAtMandala <[email protected]> wrote:
> Jerome
>
> ( Justin posting from work ).
>
> > Adding looping is a great idea.
>
> Not mine just trying to help a friend with a project.
>
> > I think it should be at the Sound3D
> > level, not the driver. The drivers are used to calculate
> > transformation based on the 3D position of the sound and the
> > listener.
>
> My solution was to avoid any changes to away classes as it is a pain
> to maintain a custom version, to do it via the Sound3D class you would
> need to change 2 classes and one interface which effects backwards
> compatibility, I can submit a patch if it's considered worthwhile, but
> actually I was thinking maybe worth allowing video to play mp3 sounds
> as an option, that way we can try utilising the StageVideo in molehill
> and video class seems to be simpler to listen for a sound end.
>
> But not really setup for compiling to molehill and not sure I can be
> bothered getting latest sdk, does awaylite have this class, I could
> try in haXe first.
>
> Cheers ;j

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