Whoops, sorry! I swear that post wasn't there when I joined the group. :-[ Thanks for the reply anyway.
On Mar 1, 2:29 pm, Fabrice3D <[email protected]> wrote: > As posted a few times (but I just granted you access, so I know you are new,. > Welcome to Away!) > > We will gradually add and restore previous features > such as Path classes, extrudes, tools, primitives etc... > Also new stuffs that you will discover when they will be done :) > > Fabrice > > On Mar 1, 2011, at 11:23 PM, Jeremy Friesen wrote: > > > > > > > > > First of all, great work getting Away3d 4 out for testing. I picked > > Away3d as the engine to invest learning time into in preparation for > > Molehill, and I'm happy that it looks like I made the right choice. In > > looking over the alpha I'm glad that it looks like a lot of > > streamlining has happened to really take advantage of the new > > renderer. A couple of questions: > > > Is there some kind of roadmap for Away3d 4? Is the alpha feature > > complete, or is there more work to do? > > > Specifically, my project uses the cone, cylinder, lathe and extrude > > primitives. Are those expected to come back at some point? If need by > > I can probably hack something together for those, but would rather not > > if they're in the plan to bring back. > > > Thanks, and keep up the great work guys, really pleased. > > > Jeremy
