Whoops, sorry! I swear that post wasn't there when I joined the
group. :-[ Thanks for the reply anyway.

On Mar 1, 2:29 pm, Fabrice3D <[email protected]> wrote:
> As posted a few times (but I just granted you access, so I know you are new,. 
> Welcome to Away!)
>
> We will gradually add and restore previous features
> such as Path classes, extrudes, tools, primitives etc...
> Also new stuffs that you will discover when they will be done :)
>
> Fabrice
>
> On Mar 1, 2011, at 11:23 PM, Jeremy Friesen wrote:
>
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>
>
> > First of all, great work getting Away3d 4 out for testing. I picked
> > Away3d as the engine to invest learning time into in preparation for
> > Molehill, and I'm happy that it looks like I made the right choice. In
> > looking over the alpha I'm glad that it looks like a lot of
> > streamlining has happened to really take advantage of the new
> > renderer. A couple of questions:
>
> > Is there some kind of roadmap for Away3d 4? Is the alpha feature
> > complete, or is there more work to do?
>
> > Specifically, my project uses the cone, cylinder, lathe and extrude
> > primitives. Are those expected to come back at some point? If need by
> > I can probably hack something together for those, but would rather not
> > if they're in the plan to bring back.
>
> > Thanks, and keep up the great work guys, really pleased.
>
> > Jeremy

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