As mentioned above I've followed those instructions and can build, and
even preview FP11 swfs in my Flash CS5 ide no problem. There was a 3D
teapot example given out by one of the adobe engineers, it works
great. The issue here is strictly related to away3d and appears to be
a simple namespace conflict with the Flash CS5 joint class. I believe
in a pure flex environment (the playerglobal) there is no joint class,
which is why there is no conflict in building with Flash builder.
Away3D guys are going to have to define a custom namespace at the very
least for compatibility with CS5. I'd implement the change myself but
don't know the process of becoming a contributor.

On Mar 2, 7:47 am, Alessandro Bianco <[email protected]> wrote:
> I think you're supposed to use specifically the buid 19786 of the Flex
> Hero (4.5) sdk to compile any Molehill-related projects
>
> Here you can get some information to set up your 
> workspacehttp://labs.adobe.com/wiki/index.php/Flash_Player_Incubator#Authoring...
>
> Bianco Alessandro
>
> 2011/3/2 mehdadoo <[email protected]>:
>
>
>
>
>
>
>
> > Yes i can't too compile away3D examples using flash CS5. only the
> > PrimitivesTest and ShallowWater work, others throw errors on Joint.
> > I am using the old flex 4 sdk, but that has nothing to do with away3d
> > Joint.
>
> > I opened a new thread already on it, somebody else seems to have the
> > same problem:
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/0ab801...
>
> > Note that i had some problems with the other 3D engine, but they could
> > fix my problem by sending a new swc.

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