Hey Guys svn has been updated - Joint has been renamed SkeletonJoint to avoid conflicts in the future!
cheers Rob On Wed, Mar 2, 2011 at 12:54 PM, Jesse Nicholson <[email protected] > wrote: > As mentioned above I've followed those instructions and can build, and > even preview FP11 swfs in my Flash CS5 ide no problem. There was a 3D > teapot example given out by one of the adobe engineers, it works > great. The issue here is strictly related to away3d and appears to be > a simple namespace conflict with the Flash CS5 joint class. I believe > in a pure flex environment (the playerglobal) there is no joint class, > which is why there is no conflict in building with Flash builder. > Away3D guys are going to have to define a custom namespace at the very > least for compatibility with CS5. I'd implement the change myself but > don't know the process of becoming a contributor. > > On Mar 2, 7:47 am, Alessandro Bianco <[email protected]> wrote: > > I think you're supposed to use specifically the buid 19786 of the Flex > > Hero (4.5) sdk to compile any Molehill-related projects > > > > Here you can get some information to set up your workspacehttp:// > labs.adobe.com/wiki/index.php/Flash_Player_Incubator#Authoring... > > > > Bianco Alessandro > > > > 2011/3/2 mehdadoo <[email protected]>: > > > > > > > > > > > > > > > > > Yes i can't too compile away3D examples using flash CS5. only the > > > PrimitivesTest and ShallowWater work, others throw errors on Joint. > > > I am using the old flex 4 sdk, but that has nothing to do with away3d > > > Joint. > > > > > I opened a new thread already on it, somebody else seems to have the > > > same problem: > > >http://groups.google.com/group/away3d-dev/browse_thread/thread/0ab801. > .. > > > > > Note that i had some problems with the other 3D engine, but they could > > > fix my problem by sending a new swc. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
