Hey Guys

svn has been updated - Joint has been renamed SkeletonJoint to avoid
conflicts in the future!

cheers

Rob

On Wed, Mar 2, 2011 at 12:54 PM, Jesse Nicholson <[email protected]
> wrote:

> As mentioned above I've followed those instructions and can build, and
> even preview FP11 swfs in my Flash CS5 ide no problem. There was a 3D
> teapot example given out by one of the adobe engineers, it works
> great. The issue here is strictly related to away3d and appears to be
> a simple namespace conflict with the Flash CS5 joint class. I believe
> in a pure flex environment (the playerglobal) there is no joint class,
> which is why there is no conflict in building with Flash builder.
> Away3D guys are going to have to define a custom namespace at the very
> least for compatibility with CS5. I'd implement the change myself but
> don't know the process of becoming a contributor.
>
> On Mar 2, 7:47 am, Alessandro Bianco <[email protected]> wrote:
> > I think you're supposed to use specifically the buid 19786 of the Flex
> > Hero (4.5) sdk to compile any Molehill-related projects
> >
> > Here you can get some information to set up your workspacehttp://
> labs.adobe.com/wiki/index.php/Flash_Player_Incubator#Authoring...
> >
> > Bianco Alessandro
> >
> > 2011/3/2 mehdadoo <[email protected]>:
> >
> >
> >
> >
> >
> >
> >
> > > Yes i can't too compile away3D examples using flash CS5. only the
> > > PrimitivesTest and ShallowWater work, others throw errors on Joint.
> > > I am using the old flex 4 sdk, but that has nothing to do with away3d
> > > Joint.
> >
> > > I opened a new thread already on it, somebody else seems to have the
> > > same problem:
> > >http://groups.google.com/group/away3d-dev/browse_thread/thread/0ab801.
> ..
> >
> > > Note that i had some problems with the other 3D engine, but they could
> > > fix my problem by sending a new swc.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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