> You think the probleme is more from Sketchup export ?
I do think nothing.
What I'm sure of is that Prefab detects missing uv's. And this explains why you 
get null errors.

As more people use Sketchup with no problems, you might need to check some 
export options or do something before export.
I'm sure someone can point you at the right export sequence for this app. For 
my part I can't help you here, as I do not use this app.
Except may be: why not export from Prefab? dae is not the format that you 
should use for runtime...

Fabrice

On Mar 3, 2011, at 8:53 AM, Colir wrote:

> Je viens de tenter ma chance avec Prefab et voila ce qu'il me dit
> juste apres l'import:
> 
> Face & Vertex > all were valide
> UV => 12 invalid UV definition was found durinq the parsing of 36 UV's
> objects...
> 
> Donc à priori probleme...
> But what is suprise me is that it's just a simple cube draw with
> sketchup 8 without texture...just a cube create in 1.5s....
> 
> You think the probleme is more from Sketchup export ?
> 
> 
> thanks
> 
> ps : you did an amazing job with prefab since the last time  i try it,
> Bravo !
> 
> On 2 mar, 15:48, Fabrice3D <[email protected]> wrote:
>> essaye ton modele dans Prefab, si tu vois des modeles affichés avec une 
>> texture blanche, cela veux surement dire que les url dans le xmlk sont pas 
>> bon.
>> regarde apres avoir charger, dans le menu loading log
>> 
>> tu trouveras des infos surement interressantes
>> 
>> Fabrice
>> 
>> On Mar 2, 2011, at 3:32 PM, Colir wrote:
>> 
>>> Hi the team,
>> 
>>> i'm trying to load a .dae file with away3d, and i have always an error
>>> with the loading  of the texture...
>> 
>>> TypeError: Error #1009: Il est impossible d'accéder à la propriété ou
>>> à la méthode d'une référence d'objet nul.
>>>    at away3d.loaders::Loader3D/loadTextures()
>>>    at away3d.loaders::Loader3D/onGeometryComplete()
>>>    at flash.events::EventDispatcher/dispatchEventFunction()
>>>    at flash.events::EventDispatcher/dispatchEvent()
>>>    at flash.net::URLLoader/onComplete()
>> 
>>> i don't understand, because my .dae haven't texture > its  a simple
>>> cube, just for try
>>> and i load the collada like this :
>>>     objLoader = Collada.load(objPath,{autoLoadTextures :
>>> false,scaling:0.005});
>>>     scene.addChild(objLoader.handle);
>> 
>>> however i have always this error...i just don't understand... i 've
>>> already load succesfully some .dae with previous version of away3d and
>>> with texture...
>> 
>>> thanks very very much for your help
>> 
>> 

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