thanks for your help fabrice, i'll search in that ways. Thanks.
On 3 mar, 10:02, Fabrice3D <[email protected]> wrote: > > You think the probleme is more from Sketchup export ? > > I do think nothing. > What I'm sure of is that Prefab detects missing uv's. And this explains why > you get null errors. > > As more people use Sketchup with no problems, you might need to check some > export options or do something before export. > I'm sure someone can point you at the right export sequence for this app. For > my part I can't help you here, as I do not use this app. > Except may be: why not export from Prefab? dae is not the format that you > should use for runtime... > > Fabrice > > On Mar 3, 2011, at 8:53 AM, Colir wrote: > > > Je viens de tenter ma chance avec Prefab et voila ce qu'il me dit > > juste apres l'import: > > > Face & Vertex > all were valide > > UV => 12 invalid UV definition was found durinq the parsing of 36 UV's > > objects... > > > Donc à priori probleme... > > But what is suprise me is that it's just a simple cube draw with > > sketchup 8 without texture...just a cube create in 1.5s.... > > > You think the probleme is more from Sketchup export ? > > > thanks > > > ps : you did an amazing job with prefab since the last time i try it, > > Bravo ! > > > On 2 mar, 15:48, Fabrice3D <[email protected]> wrote: > >> essaye ton modele dans Prefab, si tu vois des modeles affichés avec une > >> texture blanche, cela veux surement dire que les url dans le xmlk sont pas > >> bon. > >> regarde apres avoir charger, dans le menu loading log > > >> tu trouveras des infos surement interressantes > > >> Fabrice > > >> On Mar 2, 2011, at 3:32 PM, Colir wrote: > > >>> Hi the team, > > >>> i'm trying to load a .dae file with away3d, and i have always an error > >>> with the loading of the texture... > > >>> TypeError: Error #1009: Il est impossible d'accéder à la propriété ou > >>> à la méthode d'une référence d'objet nul. > >>> at away3d.loaders::Loader3D/loadTextures() > >>> at away3d.loaders::Loader3D/onGeometryComplete() > >>> at flash.events::EventDispatcher/dispatchEventFunction() > >>> at flash.events::EventDispatcher/dispatchEvent() > >>> at flash.net::URLLoader/onComplete() > > >>> i don't understand, because my .dae haven't texture > its a simple > >>> cube, just for try > >>> and i load the collada like this : > >>> objLoader = Collada.load(objPath,{autoLoadTextures : > >>> false,scaling:0.005}); > >>> scene.addChild(objLoader.handle); > > >>> however i have always this error...i just don't understand... i 've > >>> already load succesfully some .dae with previous version of away3d and > >>> with texture... > > >>> thanks very very much for your help > >
