thanks for your help fabrice,
i'll search in that ways.
Thanks.

On 3 mar, 10:02, Fabrice3D <[email protected]> wrote:
> > You think the probleme is more from Sketchup export ?
>
> I do think nothing.
> What I'm sure of is that Prefab detects missing uv's. And this explains why 
> you get null errors.
>
> As more people use Sketchup with no problems, you might need to check some 
> export options or do something before export.
> I'm sure someone can point you at the right export sequence for this app. For 
> my part I can't help you here, as I do not use this app.
> Except may be: why not export from Prefab? dae is not the format that you 
> should use for runtime...
>
> Fabrice
>
> On Mar 3, 2011, at 8:53 AM, Colir wrote:
>
> > Je viens de tenter ma chance avec Prefab et voila ce qu'il me dit
> > juste apres l'import:
>
> > Face & Vertex > all were valide
> > UV => 12 invalid UV definition was found durinq the parsing of 36 UV's
> > objects...
>
> > Donc à priori probleme...
> > But what is suprise me is that it's just a simple cube draw with
> > sketchup 8 without texture...just a cube create in 1.5s....
>
> > You think the probleme is more from Sketchup export ?
>
> > thanks
>
> > ps : you did an amazing job with prefab since the last time  i try it,
> > Bravo !
>
> > On 2 mar, 15:48, Fabrice3D <[email protected]> wrote:
> >> essaye ton modele dans Prefab, si tu vois des modeles affichés avec une 
> >> texture blanche, cela veux surement dire que les url dans le xmlk sont pas 
> >> bon.
> >> regarde apres avoir charger, dans le menu loading log
>
> >> tu trouveras des infos surement interressantes
>
> >> Fabrice
>
> >> On Mar 2, 2011, at 3:32 PM, Colir wrote:
>
> >>> Hi the team,
>
> >>> i'm trying to load a .dae file with away3d, and i have always an error
> >>> with the loading  of the texture...
>
> >>> TypeError: Error #1009: Il est impossible d'accéder à la propriété ou
> >>> à la méthode d'une référence d'objet nul.
> >>>    at away3d.loaders::Loader3D/loadTextures()
> >>>    at away3d.loaders::Loader3D/onGeometryComplete()
> >>>    at flash.events::EventDispatcher/dispatchEventFunction()
> >>>    at flash.events::EventDispatcher/dispatchEvent()
> >>>    at flash.net::URLLoader/onComplete()
>
> >>> i don't understand, because my .dae haven't texture > its  a simple
> >>> cube, just for try
> >>> and i load the collada like this :
> >>>     objLoader = Collada.load(objPath,{autoLoadTextures :
> >>> false,scaling:0.005});
> >>>     scene.addChild(objLoader.handle);
>
> >>> however i have always this error...i just don't understand... i 've
> >>> already load succesfully some .dae with previous version of away3d and
> >>> with texture...
>
> >>> thanks very very much for your help
>
>

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