Hi Liam, The Apache License (which is what Away3D is under) states that you can do whatever you want, including incorporate the work (i.e. the Away3D framework) into your own commercial products and/or redistributing the source with or without modifications. You must however leave any copyright statements and license files (e.g. LICENSE.txt) intact if you do redistribute the source code.
However, if you do not intend to actually redistribute the source code, but only create a product that you distribute in compiled form, there is no legal requirement to include an Away3D logo or anything in that fashion. That said, we obviously appreciate if you keep an Away3D logo in your credits screen or opening titles, or if you say "made with Away3D" on any product packaging or accompanying websites. This is not a requirement, but an easy way for you to show your appreciation for the work that is being put into Away3D. Obviously another thing that you can do is to donate to the Away3D project, which helps us pay for keeping our website online and things like that. So bottom line: We do not legally require you to advertise Away3D in your product, or support the project financially, but we appreciate if you want to do it! :) Cheers /R On Mar 3, 8:10 pm, Liam Jones <[email protected]> wrote: > Hey again all, I know that Away3D is organised in a similar fashion to > Apache or MIT, but I thought this may be a special case, so rather > than risk any legal action I thought it best to check > > I posted on here recently regarding vert limits for a project. This > project regards making flash as a small part of a commercial project, > and will (hopefully) be purchased by end users. Because I enjoy using > Away3D so much, and as I genuinely believe that the commercial project > will be improved by the use of Away3D, I would like to do so. > > My question is simple: What do I have to do in order to use Away3D in > this project, without the chance of negative repercussions, is it as > simple as including the Away3D logo in the games opening sequence and/ > or credits?
