I will happily donate once I get paid, and I will talk to the project leader about getting the symbol into the opening/end credits. Hopefully I will get the job.
Also, thanks for the quick reply. On Mar 3, 7:43 pm, richardolsson <[email protected]> wrote: > Hi Liam, > > The Apache License (which is what Away3D is under) states that you can > do whatever you want, including incorporate the work (i.e. the Away3D > framework) into your own commercial products and/or redistributing the > source with or without modifications. You must however leave any > copyright statements and license files (e.g. LICENSE.txt) intact if > you do redistribute the source code. > > However, if you do not intend to actually redistribute the source > code, but only create a product that you distribute in compiled form, > there is no legal requirement to include an Away3D logo or anything in > that fashion. > > That said, we obviously appreciate if you keep an Away3D logo in your > credits screen or opening titles, or if you say "made with Away3D" on > any product packaging or accompanying websites. This is not a > requirement, but an easy way for you to show your appreciation for the > work that is being put into Away3D. Obviously another thing that you > can do is to donate to the Away3D project, which helps us pay for > keeping our website online and things like that. > > So bottom line: We do not legally require you to advertise Away3D in > your product, or support the project financially, but we appreciate if > you want to do it! :) > > Cheers > /R > > On Mar 3, 8:10 pm, Liam Jones <[email protected]> wrote: > > > > > > > > > Hey again all, I know that Away3D is organised in a similar fashion to > > Apache or MIT, but I thought this may be a special case, so rather > > than risk any legal action I thought it best to check > > > I posted on here recently regarding vert limits for a project. This > > project regards making flash as a small part of a commercial project, > > and will (hopefully) be purchased by end users. Because I enjoy using > > Away3D so much, and as I genuinely believe that the commercial project > > will be improved by the use of Away3D, I would like to do so. > > > My question is simple: What do I have to do in order to use Away3D in > > this project, without the chance of negative repercussions, is it as > > simple as including the Away3D logo in the games opening sequence and/ > > or credits?
