I will happily donate once I get paid, and I will talk to the project
leader about getting the symbol into the opening/end credits.
Hopefully I will get the job.

Also, thanks for the quick reply.

On Mar 3, 7:43 pm, richardolsson <[email protected]> wrote:
> Hi Liam,
>
> The Apache License (which is what Away3D is under) states that you can
> do whatever you want, including incorporate the work (i.e. the Away3D
> framework) into your own commercial products and/or redistributing the
> source with or without modifications. You must however leave any
> copyright statements and license files (e.g. LICENSE.txt) intact if
> you do redistribute the source code.
>
> However, if you do not intend to actually redistribute the source
> code, but only create a product that you distribute in compiled form,
> there is no legal requirement to include an Away3D logo or anything in
> that fashion.
>
> That said, we obviously appreciate if you keep an Away3D logo in your
> credits screen or opening titles, or if you say "made with Away3D" on
> any product packaging or accompanying websites. This is not a
> requirement, but an easy way for you to show your appreciation for the
> work that is being put into Away3D. Obviously another thing that you
> can do is to donate to the Away3D project, which helps us pay for
> keeping our website online and things like that.
>
> So bottom line: We do not legally require you to advertise Away3D in
> your product, or support the project financially, but we appreciate if
> you want to do it! :)
>
> Cheers
> /R
>
> On Mar 3, 8:10 pm, Liam Jones <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hey again all, I know that Away3D is organised in a similar fashion to
> > Apache or MIT, but I thought this may be a special case, so rather
> > than risk any legal action I thought it best to check
>
> > I posted on here recently regarding vert limits for a project. This
> > project regards making flash as a small part of a commercial project,
> > and will (hopefully) be purchased by end users. Because I enjoy using
> > Away3D so much, and as I genuinely believe that the commercial project
> > will be improved by the use of Away3D, I would like to do so.
>
> > My question is simple: What do I have to do in order to use Away3D in
> > this project, without the chance of negative repercussions, is it as
> > simple as including the Away3D logo in the games opening sequence and/
> > or credits?

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