Hi, sorry for my English but I’m kind of lost here, What would be the best approach for creating or recreating a 3d world in away3d that exists or could exist in a modeler?
Should I export all my models or mesh individually and add materials, textures, shaders, lights, camera in away3d or try to export everything from my modeler and import my complete world in away3d or a combination of both. What is best done in away3d (accept modeling) and what is best done in my modeling program as for world, scenes, models, lights, textures, shading, animation and object relationship. My point is that I don’t want to lose time in my modeler if it’s not importable in away3d or its best done in away3d. I’m talking about a medium to big project or 3dWorld. Finally, what would give me the most controls as for interactivity, removing or changing objects relationship, animating them and game play? Thank you all
