yes you can.

just do var myclass:MyClass = new Class();
myclass.meshes[5].material = myMovieMaterial;
_scene.addChild(myclass);

to retrieve the right mesh from index: the panel hierarchy in Prefab has same 
order as meshes in as3 class
if you have named a specific mesh in prefab, you can also loop over the meshes 
array
and check if class.meshes[index].name == "thenameIWant" --> apply material

Fabrice
On Mar 6, 2011, at 3:00 PM, Erkan wrote:

> Hello Eveybody,
> 
> First of all thanks for great engine you made.  i'm developing my
> personal web site with away3d  and planing to extend into virtual
> world here is link,
> 
> http://www.erkansirin.com/
> 
> my question is;
> 
> i'm building 3d models in Maya and export to obj and then covert to
> AS3 class with prefab everting is perfect but  i'm using a lot of
> moviematerial for interactive objects as you can see in my web site.
> is there any way to use those interactive materials on native maya
> models which i converted to AS3 class? i tried to modify class files
> but i cant get any result so far.
> 
> 
> Thank you very much for your advices.
> 
> 

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