Awesome! :D

thank you very much Fabrice

On 6 Mart, 16:28, Fabrice3D <[email protected]> wrote:
> yes you can.
>
> just do var myclass:MyClass = new Class();
> myclass.meshes[5].material = myMovieMaterial;
> _scene.addChild(myclass);
>
> to retrieve the right mesh from index: the panel hierarchy in Prefab has same 
> order as meshes in as3 class
> if you have named a specific mesh in prefab, you can also loop over the 
> meshes array
> and check if class.meshes[index].name == "thenameIWant" --> apply material
>
> Fabrice
> On Mar 6, 2011, at 3:00 PM, Erkan wrote:
>
>
>
> > Hello Eveybody,
>
> > First of all thanks for great engine you made.  i'm developing my
> > personal web site with away3d  and planing to extend into virtual
> > world here is link,
>
> >http://www.erkansirin.com/
>
> > my question is;
>
> > i'm building 3d models in Maya and export to obj and then covert to
> > AS3 class with prefab everting is perfect but  i'm using a lot of
> > moviematerial for interactive objects as you can see in my web site.
> > is there any way to use those interactive materials on native maya
> > models which i converted to AS3 class? i tried to modify class files
> > but i cant get any result so far.
>
> > Thank you very much for your advices.- Alıntıyı gizle -
>
> - Alıntıyı göster -

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