Awesome! :D thank you very much Fabrice
On 6 Mart, 16:28, Fabrice3D <[email protected]> wrote: > yes you can. > > just do var myclass:MyClass = new Class(); > myclass.meshes[5].material = myMovieMaterial; > _scene.addChild(myclass); > > to retrieve the right mesh from index: the panel hierarchy in Prefab has same > order as meshes in as3 class > if you have named a specific mesh in prefab, you can also loop over the > meshes array > and check if class.meshes[index].name == "thenameIWant" --> apply material > > Fabrice > On Mar 6, 2011, at 3:00 PM, Erkan wrote: > > > > > Hello Eveybody, > > > First of all thanks for great engine you made. i'm developing my > > personal web site with away3d and planing to extend into virtual > > world here is link, > > >http://www.erkansirin.com/ > > > my question is; > > > i'm building 3d models in Maya and export to obj and then covert to > > AS3 class with prefab everting is perfect but i'm using a lot of > > moviematerial for interactive objects as you can see in my web site. > > is there any way to use those interactive materials on native maya > > models which i converted to AS3 class? i tried to modify class files > > but i cant get any result so far. > > > Thank you very much for your advices.- Alıntıyı gizle - > > - Alıntıyı göster -
