Hi,
I just wanted to show my first (commercial) project using Away3D v3.6 to
all of you for comments and/or criticism. It's a planning program for
placing outdoor furniture items on a patio with an integrated fly-around
3D-view.
The "OUFLEXX Loungeplaner" is in German:
http://www.gartenmoebel.de/loungeplaner/index.html
On first launch you are shown the options for the shape and size of the
patio ("Grundfläche") - just klicking on the "OK"-Button applies the
default settings.
Then you can drag furniture items from the bottom row onto the
patio-area above and drop them there. Klicking on an already placed item
opens a small menu with commands to manipulate it ("Verschieben" = move,
"Drehen" = turn, "Löschen" = remove).
The 3D-view is rendered when you klick on the Button "3D-Ansicht zeigen"
in the lower lefthand corner of the patio-space.
Fortunately for me all of the furniture items were composed of cubes, so
I could just model them inside Away3D using plane primitives. For
texturing the planes with rattan I wrote my own Away3D "PlaneUV"-class.
This class is just a slightly expanded version of the standard plane
class that additionally takes u and v texture coordinates for mapping
only certain areas of a bitmap (as in a texture atlas, sprite sheet or
subUV-bitmap) to the surface of the plane.
I put the PlaneUV-class up for download, together with a short tutorial
and a sample Flash file, free for anyone who has a use for it:
http://blog.joachimbaur.de/?p=50
Joachim