Hi,

I just wanted to show my first (commercial) project using Away3D v3.6 to all of you for comments and/or criticism. It's a planning program for placing outdoor furniture items on a patio with an integrated fly-around 3D-view.

The "OUFLEXX Loungeplaner" is in German:
http://www.gartenmoebel.de/loungeplaner/index.html

On first launch you are shown the options for the shape and size of the patio ("Grundfläche") - just klicking on the "OK"-Button applies the default settings.

Then you can drag furniture items from the bottom row onto the patio-area above and drop them there. Klicking on an already placed item opens a small menu with commands to manipulate it ("Verschieben" = move, "Drehen" = turn, "Löschen" = remove).

The 3D-view is rendered when you klick on the Button "3D-Ansicht zeigen" in the lower lefthand corner of the patio-space.


Fortunately for me all of the furniture items were composed of cubes, so I could just model them inside Away3D using plane primitives. For texturing the planes with rattan I wrote my own Away3D "PlaneUV"-class. This class is just a slightly expanded version of the standard plane class that additionally takes u and v texture coordinates for mapping only certain areas of a bitmap (as in a texture atlas, sprite sheet or subUV-bitmap) to the surface of the plane.

I put the PlaneUV-class up for download, together with a short tutorial and a sample Flash file, free for anyone who has a use for it:

http://blog.joachimbaur.de/?p=50


Joachim

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