very nice interface Joachim! I like that you've made good use of the
triangle caching - that feature was a real struggle to get working ;) bravo!

Rob



On Tue, Mar 8, 2011 at 7:43 AM, Joachim Baur <[email protected]> wrote:

> Hi,
>
> I just wanted to show my first (commercial) project using Away3D v3.6 to
> all of you for comments and/or criticism. It's a planning program for
> placing outdoor furniture items on a patio with an integrated fly-around
> 3D-view.
>
> The "OUFLEXX Loungeplaner" is in German:
> http://www.gartenmoebel.de/loungeplaner/index.html
>
> On first launch you are shown the options for the shape and size of the
> patio ("Grundfläche") - just klicking on the "OK"-Button applies the default
> settings.
>
> Then you can drag furniture items from the bottom row onto the patio-area
> above and drop them there. Klicking on an already placed item opens a small
> menu with commands to manipulate it ("Verschieben" = move, "Drehen" = turn,
> "Löschen" = remove).
>
> The 3D-view is rendered when you klick on the Button "3D-Ansicht zeigen" in
> the lower lefthand corner of the patio-space.
>
>
> Fortunately for me all of the furniture items were composed of cubes, so I
> could just model them inside Away3D using plane primitives. For texturing
> the planes with rattan I wrote my own Away3D "PlaneUV"-class. This class is
> just a slightly expanded version of the standard plane class that
> additionally takes u and v texture coordinates for mapping only certain
> areas of a bitmap (as in a texture atlas, sprite sheet or subUV-bitmap) to
> the surface of the plane.
>
> I put the PlaneUV-class up for download, together with a short tutorial and
> a sample Flash file, free for anyone who has a use for it:
>
> http://blog.joachimbaur.de/?p=50
>
>
> Joachim
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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