very nice interface Joachim! I like that you've made good use of the triangle caching - that feature was a real struggle to get working ;) bravo!
Rob On Tue, Mar 8, 2011 at 7:43 AM, Joachim Baur <[email protected]> wrote: > Hi, > > I just wanted to show my first (commercial) project using Away3D v3.6 to > all of you for comments and/or criticism. It's a planning program for > placing outdoor furniture items on a patio with an integrated fly-around > 3D-view. > > The "OUFLEXX Loungeplaner" is in German: > http://www.gartenmoebel.de/loungeplaner/index.html > > On first launch you are shown the options for the shape and size of the > patio ("Grundfläche") - just klicking on the "OK"-Button applies the default > settings. > > Then you can drag furniture items from the bottom row onto the patio-area > above and drop them there. Klicking on an already placed item opens a small > menu with commands to manipulate it ("Verschieben" = move, "Drehen" = turn, > "Löschen" = remove). > > The 3D-view is rendered when you klick on the Button "3D-Ansicht zeigen" in > the lower lefthand corner of the patio-space. > > > Fortunately for me all of the furniture items were composed of cubes, so I > could just model them inside Away3D using plane primitives. For texturing > the planes with rattan I wrote my own Away3D "PlaneUV"-class. This class is > just a slightly expanded version of the standard plane class that > additionally takes u and v texture coordinates for mapping only certain > areas of a bitmap (as in a texture atlas, sprite sheet or subUV-bitmap) to > the surface of the plane. > > I put the PlaneUV-class up for download, together with a short tutorial and > a sample Flash file, free for anyone who has a use for it: > > http://blog.joachimbaur.de/?p=50 > > > Joachim > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
