Hi Away3D team,

I am no BSP level expert, so the experts may forgive me my first
question. :-)

Is it possible to have windows in the bsp modelled level? A window
like a window in the wall of a house? As I unterstood when reading

http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/

it is not. But I remember DOOM II there were levels where you could
walk out and see the skykox? How was this done? Was the outer terrain
part of the BSP level?

And my second question: I stuck into modelling a very simple level
with 3ds max, generate the bsp awd-file with prefab and not getting it
to work. I always fall through the level when running in away3d.

I appreciated reading the tutorial of John Wilson

http://john-wilson.110mb.com/bsp_tutorial/bsp_tutorial_blender.html

which helped me much but he is using blender and focused on the steps
after blender.

Has someone an idea where to find a tutorial or example level for 3ds
max which works with prefab? I think it can only something very little
wrong with my level design (is snapped to grid and closed overall).

Thanks

Volker

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