Ah cool, because i was actually wondering about a CAD style mathematical drawings. I wanted to try and implement some CAD style drawing code that i built before even Papervision was about you can see my old rough example here: http://polygonprophecy.com/new_site/Loader.php?link=http://polygonprophecy.com/new_site/GalleryB/Gallery1/33/Capsules.swf I call it a rough capsule engine. It was based around the theories of building 3d objects out of capsules / metaballs. However using a CAD style mathematical drawing would be awesome and by this I mean not using triangles to create the object. Any plans for introducing something like this or any help in using or creating a new Renderer that would enable the GPU to handle the math would be soooooooo helpfull??
On Mar 10, 5:11 am, Li <[email protected]> wrote: > At the moment, the Molehill API can only draw triangles. However, the team > is working on supporting line segments and wireframes using triangles. It is > not trivial stuff at all. Maybe in the future, Molehill will support this, > but for now we have to go around it.
