Ah cool, because i was actually wondering about a CAD style
mathematical drawings. I wanted to try and implement some CAD style
drawing code that i built before even Papervision was about you can
see my old rough example here:
http://polygonprophecy.com/new_site/Loader.php?link=http://polygonprophecy.com/new_site/GalleryB/Gallery1/33/Capsules.swf
I call it a rough capsule engine. It was based around the theories of
building 3d objects out of capsules / metaballs. However using a CAD
style mathematical drawing would be awesome and by this I mean not
using triangles to create the object. Any plans for introducing
something like this or any help in using or creating a new Renderer
that would enable the GPU to handle the math would be soooooooo
helpfull??

On Mar 10, 5:11 am, Li <[email protected]> wrote:
> At the moment, the Molehill API can only draw triangles. However, the team
> is working on supporting line segments and wireframes using triangles. It is
> not trivial stuff at all. Maybe in the future, Molehill will support this,
> but for now we have to go around it.

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