First check out this little demo. It may take some time to load. This
one loads whole bunch of data. So prepare to watch that flickering
screen for while :).
http://www.verajankorva.com/temp/away3d/depthbug/code/build001/bin/Liquid.swf

Problem are those wires what you can see in ground and submarine time
to time. To me it looks like that it has something to do with clipping
and it appeared after I change my materials to DepthBitmapMaterial. I
also did some other changes as well like I added X and Y clipping
values to my FrustumClipping, but my first guess is
DepthBitmapMaterial. Anyone knows what is going on? Is a bug or am I
just doing something wrong here?

Reply via email to