First check out this little demo. It may take some time to load. This one loads whole bunch of data. So prepare to watch that flickering screen for while :). http://www.verajankorva.com/temp/away3d/depthbug/code/build001/bin/Liquid.swf
Problem are those wires what you can see in ground and submarine time to time. To me it looks like that it has something to do with clipping and it appeared after I change my materials to DepthBitmapMaterial. I also did some other changes as well like I added X and Y clipping values to my FrustumClipping, but my first guess is DepthBitmapMaterial. Anyone knows what is going on? Is a bug or am I just doing something wrong here?
