I recall there was an issue with ownCanvas causing these.

nice motion. Looks like the real thing. well done.

Fabrice

On Mar 11, 2011, at 7:02 PM, xcx wrote:

> First check out this little demo. It may take some time to load. This
> one loads whole bunch of data. So prepare to watch that flickering
> screen for while :).
> http://www.verajankorva.com/temp/away3d/depthbug/code/build001/bin/Liquid.swf
> 
> Problem are those wires what you can see in ground and submarine time
> to time. To me it looks like that it has something to do with clipping
> and it appeared after I change my materials to DepthBitmapMaterial. I
> also did some other changes as well like I added X and Y clipping
> values to my FrustumClipping, but my first guess is
> DepthBitmapMaterial. Anyone knows what is going on? Is a bug or am I
> just doing something wrong here?

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