I recall there was an issue with ownCanvas causing these. nice motion. Looks like the real thing. well done.
Fabrice On Mar 11, 2011, at 7:02 PM, xcx wrote: > First check out this little demo. It may take some time to load. This > one loads whole bunch of data. So prepare to watch that flickering > screen for while :). > http://www.verajankorva.com/temp/away3d/depthbug/code/build001/bin/Liquid.swf > > Problem are those wires what you can see in ground and submarine time > to time. To me it looks like that it has something to do with clipping > and it appeared after I change my materials to DepthBitmapMaterial. I > also did some other changes as well like I added X and Y clipping > values to my FrustumClipping, but my first guess is > DepthBitmapMaterial. Anyone knows what is going on? Is a bug or am I > just doing something wrong here?
