I'm using Away3D 3.6 Because the first person camera is implemented to move inside the dungeon, so the view is repeated every frame. I've searched around, and find out something like increasing the mesh also has effects on the transformation matrix(I don't understand this much), so that why the view didn't have any difference. For example, if you want to scale the mesh, you need to scale it in the loading time before adding it into the scene.
Could anyone show me the way to changing the size of primitive meshes? Thank you
