I'm building a dungeon using primitive objects in away3d (cubic, and plane), and create a first person camera to go inside the dungeon.
The problem is when I try to increase the size of the cubics and planes by increasing properties like width, height, depth, or scaleX,scaleY,scaleZ. I know that by doing this, it can increase the size of the meshes in pixels, but it seems having no effect in the view. Anyone can show me how to handle this problem? Thank you.
