I'm building a dungeon using primitive objects in away3d (cubic, and
plane), and create a first person camera to go inside the dungeon.

The problem is when I try to increase the size of the cubics and
planes by increasing properties like width, height, depth, or
scaleX,scaleY,scaleZ.  I know that by doing this, it can increase the
size  of the meshes in pixels, but it seems having no effect in the
view.

Anyone can show me how to handle this problem?

Thank you.

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