I assume you're talking broomstick (away3d 4.0 alpha). At this point, trial and error have been my only guide. There isn't a definitive status documented anywhere for each filetype/parser. The examples serve as somewhat of a guide, but the samples themselves contain a lot of fixup code to get them to act the way the authors wanted.
I currently apply a material after the fact when I load things from any parser. (MD5, for instance, or my own Collada parser). It's ghetto, but it functions. -Dave On Mar 16, 10:46 am, pcarret <[email protected]> wrote: > Where can we find the limitation in each module for alpha version ? > > I am trying last away3d importer sample : > > with 2 files : > good news : all mesh are loaded > bad news : all mesh are textured by default with a black and white > texture. > Is it possible to have the flat color that are inside the models ? > I've tried to set one texture (bmp) on 2 mesh , black & white texture > still appears. > > with other files : > nothing is loaded.
