ResourceManager.instance.addEventListener(LoaderEvent.LOAD_ERROR, onResourceLoadingError); ResourceManager.instance.addEventListener(LoaderEvent.LOAD_MAP_ERROR, onResourceMapsLoadingError);
if you try to load an obj file with mtl where the path to sources are not there, will be omited and default map is applied. the LoaderEvent.LOAD_MAP_ERROR is triggered. Indeed in case of default materials in mtl with no bitmapdata, if some color info is available, we could replace the map by a color... good idea. Will look at this when I'll add the default uvs. Fabrice On Mar 16, 2011, at 6:46 PM, pcarret wrote: > Where can we find the limitation in each module for alpha version ? > > I am trying last away3d importer sample : > > with 2 files : > good news : all mesh are loaded > bad news : all mesh are textured by default with a black and white > texture. > Is it possible to have the flat color that are inside the models ? > I've tried to set one texture (bmp) on 2 mesh , black & white texture > still appears. > > > with other files : > nothing is loaded.
