Hi there, I'm new to Away3D, and trying to create an oh so simple little shooting gallery: it will have a plane with some cubes scattered on it, and you will use the mouse as a crosshair to fire projectiles at the cubes, from a vantage point hovering over the plane.
My hangup is getting the projectile firing, and testing whether it hits a target (the cubes, or the plane itself). I'll have some function defining the position of the projectiles as a function of time and where the crosshairs were aimed when they were released. At this point, I could just have iterate through every cube (and the plane) at each frame testing if one of the projectiles has collided with it. I'm wondering if anyone could suggest a simpler way to proceed utilizing some Away3D libraries? The getIntersect() method in Ray.as looks promising, though it's not completely clear to me what this does (nor can I find much documentation). Cheers, P
