How CCD differs from collision iteration?
Can we calculate collisions in GPU ? What other operations can be made
in GPU?


On Mar 16, 10:05 pm, Michael Iv <[email protected]> wrote:
> Usually in fps shooters ray is used to get hit position . Another method for 
> bullets hit test is CCD ( continuous collision detection ) . It can be used 
> with rays or on it's own . Google for the exact implementation . If I recall 
> right Seb Lee had an example on his blog . Also check JigLib may be it has 
> got built in CCD
>
> Sent from my iPhone
>
> On Mar 16, 2011, at 9:02 PM, pokey <[email protected]> wrote:
>
>
>
> > Hi there,
>
> > I'm new to Away3D, and trying to create an oh so simple little
> > shooting gallery: it will have a plane with some cubes scattered on
> > it, and you will use the mouse as a crosshair to fire projectiles at
> > the cubes, from a vantage point hovering over the plane.
>
> > My hangup is getting the projectile firing, and testing whether it
> > hits a target (the cubes, or the plane itself). I'll have some
> > function defining the position of the projectiles as a function of
> > time and where the crosshairs were aimed when they were released. At
> > this point, I could just have iterate through every cube (and the
> > plane) at each frame testing if one of the projectiles has collided
> > with it. I'm wondering if anyone could suggest a simpler way to
> > proceed utilizing some Away3D libraries? The getIntersect() method in
> > Ray.as looks promising, though it's not completely clear to me what
> > this does (nor can I find much documentation).
>
> > Cheers,
> > P

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